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Ignition Game Design Academy Curriculum

Version 2.0 Now Shipping

The Ignition® Game Design Academy is a comprehensive game curriculum that teaches the student real-world game engine principles and what it takes to create a functioning 3D game level. It demonstrates the processes involved in exporting game art from 3ds Max® or Maya® to a game engine environment in a quick and easy way, but also teaches the concepts and connections between game art and a game engine. The curriculum shows students how to write scripts that enable rich gaming features such as lighting, particle systems, sound, game play, user interaction, and character behaviors.

While enourmously popular with students because of its unique approach, we also understand the challenges of teaching new or unfamiliar material and creating classes that teach new software. The Game Design Academy, which is mapped to National Academic Standards, contains a host of teacher resources to help you get up to speed as quickly as possible. We provide quiz questions, suggested exercises and a Troubleshooting Guide to make sure you are successful in delivering the material.

New Features in Version 2:

Students can export projects to stand-alone executables.
New section on 3D Visualization.
Vertex animation export.
Support for compressed OGG audio files.
New platform and character jumping system.
More UI Design Features.

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